![]() The unit will move to the first location and then move to the next destination Issue a series of commands for the unit to perform in successionĮxample: hold shift, right click a destination, right click another destination, and release shift. Orders selected units to move to follow the target unit. Units will attack enemies and move to engage nearby enemies. Orders selected units to patrol between their current position and the target area. Unit will neither chase down enemies nor move to engage. Orders selected units to stay where they are and attack enemies that are within range. Orders your units to cancel all commands and stop moving Note: this command is best used when commanding ranged units Advanced Unit Commandsīelow is a list of advanced commands you can issue when you have a unit selected. Orders selected units to move to the target unit or building and attack it until it is destroyed. Note: this command is best used while retreatingįocus Fire (Right Mouse Click on Unit or Building) or (A + Left Mouse Click on Unit or Building) Orders selected units to move to the targeted area without engaging enemies along the way. Note: this command is the primary method of moving and attacking Orders selected units to move to the target point, fighting nearby enemies along the way. Basic Unit Commandsīelow is a list of commands you can issue when you have a unit selected.Īttack Move (A + Left Mouse Click on Ground) Pressing F1 again will center the camera on the worker. ![]() ![]() If a worker is idle, pressing F1 will select the idle worker. Note: you can combine commands such as Ctrl + shift + Select Unit to add/remove all units of a given type. Select all units of that type in the game view. Select Unit Type (Ctrl + Select Unit) or (Double Click Unit) Note: you can hold Shift, click and drag to add/remove multiple units. Multiple units can be selected by clicking and dragging.Īdd/Remove units or buildings from your current selection. jar file is what they are.Selecting and Deselecting Units or Buildingsīelow is a list of commands you can issue to select and deselect units or buildings. Can this be adapted to this map so that it could be ran offline? A executable. I'm no that familiar with java, but I have a couple programs written in it that do not require a "browser" to work. I can't however guarantee that this method will continue to work in the future.ĮDIT: if you actually meant "without a browser": you can't. This currently works just fine, because I don't make any XHR calls and all starmap data is static. zip off of the GitHub page or clone my repo, then open index.html in your favorite browser. How do I download this for offline use without a browser? Re: StarmapJS: an interactive Star Control 2 starmap. Several star highlighters are available that highlight stars with a neat pulsating animation. Click on a star to display some additional data about the planets orbiting that star (courtesy of Elestan's planetary database). Use the search box to search for alien homeworlds, stars, or the location of devices. The project is also on GitHub here.Įverything should be pretty self-explanatory. Here's something I've been working on for a while: a Star Control 2 starmap, rendered and searchable in the browser! Topic: StarmapJS: an interactive Star Control 2 starmap. General UQM Discussion (Moderator: Death 999) News: Paul & Fred have reached a settlement with Stardock! StarmapJS: an interactive Star Control 2 starmap.
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